Roadmap
Where it's headed
One road, top to bottom. What's behind us, where we're standing, and what's ahead as far as anyone can see.
No dates: it's one person, and it's ready when it's ready. Last updated 16 October 2026.
- Done
Foundations
Guest accounts, a town to walk around, and other people to bump into.
- Done
Reasons to return
The arcade: Zap against another player, cabinets to beat your own score on, tickets to win and a hat shop to spend them in.
- Done
Safe before open
Moderators, reporting, a word filter, and parent approval for under 13s. Built before the crowd, not after.
- Done
The easel
Draw at the docks. Moderators pick what goes up around town.
- Done
A place of your own
Every saved account has a house to arrange as you like, with furniture from the shop in town, bought with tickets from the arcade.
- Now
Friends and invites
Add the people you meet in a room, find them faster for a match, and invite them round.
- Next
More to play
More minigames, and things around town you can poke, kick and mess about with. The air hockey table is first in line.
- Next
Decorate the place
The buildings have insides now. Next they get furnished, so each one feels like somewhere.
- Later
Something to gather
A resource loop, starting with the trees and growing to ore, farming and fishing.
- Later
Open to everyone
The core loop solid, and the doors open to everyone, no invite needed.
- Out there
Farms and markets
Allotments, fishing, a farmers' market.
- Out there
Mines and machines
Quarries, then things that move what you dug up.
- Out there
Pets
Little companions to play with.
- Out there
The observatory
On the hill, looking over everything. And then up.
Into the unknown
Past here, nobody knows. Not even me.
What should be out there?
The far end of the road is yours to suggest.